

'I can walk even though a saw-handed robot cut off both my feet.'
#Caves of qud discord how to
“You're going to teach us how to play Caves of Qud-from bizarre bug reports. How are you planning on involving the Community in your development process? “We plan to increase the price by at least 50% when we exit Early Access.” Will the game be priced differently during and after Early Access? We'd love your help identifying these bugs! If you encounter them, please give us the details so we can reproduce them.” The big missing piece is the resolution of the main plot, and that's our #1 development focus.Īlso, while Caves of Qud is very stable considering the complexity of the engine, there are some late-game save corruption and crashing issues. Most of the major systems are already in the game. Diseases, storied artifacts, history books, the poetic ramblings of a mad goatman, cryogenic chambers, and cybernetic implants.Themed dungeons-ruined sectors of a fossilized arcology.Hundreds of items and a tinkering system to craft them.Scores of conversable hand-crafted NPCs and infinite procedural ones.Dozens of overland regions with unique ecosystems.Over 70 mutations and 24 player castes and kits.“ Caves of Qud already has a tremendous amount of game, amounting to 50-100 hours of play. What is the current state of the Early Access version?
#Caves of qud discord full version
How is the full version planned to differ from the Early Access version?Īdditionally, it'll feature refinements to all the game's systems, more monsters and items, new sidequests and locations, and more lore.” In the mean time, we'll be adding all sorts of items, monsters, NPCs, quests, new regions, new systems, tweaks to old systems, and more sentient plants.” At the very least, Caves of Qud will remain in Early Access until you can complete the main plot.
